![]() But later - after a long, painful troubleshooting process - I found out that villagers cannot breed when mobGriefing is disabled because they can't pick up food! Thus the datapack. The ideal would be that players can break blocks with TNT (exept regions of wouldguard) and give damage, but creepers only give damage and do not break blocks. That was too stressful for me, so I decided to disable creeper griefing.Īt first I set /gamerule mobGriefing false. They don't have the skills yet to make sure bases are completely lit so we end up with a lot of creeper holes. I run a server that my kids and their friends play on. The thinking is that when a player hears a creeper sizzling they'll run away and might be pretty far away from the creeper by the time it explodes. I think this new one is more robust: it only disables mobGriefing when a player gets very close to a creeper (within 4 blocks), and only re-enables the gamerule when the same player is at least 26 blocks away from any creeper. Then, go to Host Privileges and find the Mob Griefing segment, where you’ll. After selecting the world, browse More Options and click on Game Options. Then, in the world list, select the one you’ll use. ![]() ![]() Play on the Weaponized Creeper Wars Server Check out Minecraft Mural. Both packs temporarily disable the mobGriefing gamerule when a player gets close to a creeper. Firstly, in the Bedrock Edition, make sure you have Host Privileges in the game world you’ll operate the command. /bossbar /damage /data merge block /data merge entity /effect /execute if entity. This was inspired by another datapack by u/akxe. Edit: direct download for anyone who doesn't want to click through to the releases page: no_creeper_griefing.zip This is how I disabled only Creeper block griefing without disabling other types of mobs grief (e.g.
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